More importantly, this is first and foremost a shooter, and not a shooter-platformer like the Mega Man series, and is thus unfair to judge Azure Striker Gunvolt by comparing it with it. The platforming bits are relatively simple, the traps only a few, and the experience as a whole not that challenging. Before everything else, though, one thing must be made perfectly clear: this had Keiji Inafune on the publisher's wheel, it uses a similar high-tech visual style with Mega Man X, but it's definitely not a Mega Man. Like the run & gunners of old, this is all about going from A to B, and destroying all opposition in the process, so, the important thing is how fun the said process really is. Of course, the focus here is not on the plot. Yes, it's cliché, but what matters is the presentation, and while far from a storytelling masterpiece, this is a fun read, as long as something more than a nice, and occasionally funny, anime-like story isn't expected. Rare, powerful, and gifted individuals, a corrupt super-company that takes advantage of them, and a young hero who stands between the people behind it, and their plans for world domination… or something along these lines.